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stories filed under: "secondary markets"
Say That Again

Say That Again

by Mike Masnick


Filed Under:
resales, secondary markets, video games

Companies:
ea



EA Execs Also Worried About Second-Hand Sales... But With A Better Approach

from the recognizing-the-market dept

We recently wrote some video game execs complaining about how they should get a cut of any second-hand sales, apparently against the concept of the (well established) first sale doctrine. Reader EJDean alerts us to another article that quotes an exec at EA who also is complaining about second-hand sales, noting that it's a "critical situation." He makes an odd argument that video game companies probably do deserve a cut of the second hand market because digital products don't wear out, like normal second hand goods. Again, he may want to understand the first sale doctrine, as well as basic economics where the availability of a resale market helps increase the value of the initial product.

But, the good news is that while EA would like to get a cut of the secondhand market, it seems to at least realize that seriously pursuing it would be a problem. Instead, the company seems more focused on giving people reasons to pay, such as through additional online services that make it worthwhile for people to pay, rather than freaking out too much about second hand sales. This is the right approach. Rather than worrying about second-hand sales, find a business model where that's not even an issue.

45 Comments | Leave a Comment..

 
Overhype

Overhype

by Mike Masnick


Filed Under:
economics, secondary markets, video games

Companies:
bungie studios, microsoft



Video Game Execs Freak Out Over Used Game Sales

from the try-learning-some-economics dept

You would think that after years and years of evidence that a second-hand, "used" market for products increases the value of the original products that executives who create the original products would know better than to complain about resales or demand a cut of the profits -- but apparently you'd be wrong. Reader Lucretious writes in to let us know that the audio director of Bungie Studios, a Microsoft subsidiary and the makers of Halo among other things, is out complaining about how the second-hand market for video games has a huge detrimental effect on the industry, claiming that the game makers deserve a cut of all of those sales.

Except that's not just wrong, from a common sense standpoint, it's wrong from an economic stand point and a legal standpoint. It's almost impossible to come up with a rationale where it actually does make sense. First, on the legal front, the first sale doctrine is well established. When it comes to copyright products, once you've sold something, you really have sold it, and the buyer has every right to resell it -- just as they do with things like a chair or a house -- without owing the original creator another dime. Second, from an economic standpoint, plenty of studies have shown the importance of an active second-hand market. First, for buyers of the initial product, the fact that they can resell it is part of the value they put in the price. Wipe out (or heavily tax) the second-hand market, and you decrease the amount people are willing to pay for the initial product. Thus, you actually shrink the market for your product. There's also a lot more research in terms of signalling and market adoption that show that a second-hand market is important. Finally, from a common sense standpoint: you sold the game, you no longer have control over what people do with it. That's how transactions work. Would the folks at Bungie like it if we suddenly started telling them how they could spend the money we gave them for games? No? Then they shouldn't complain about what people do with their games.

42 Comments | Leave a Comment..

 
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