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stories filed under: "promotions"
Culture

Culture

by Mike Masnick


Filed Under:
promotions, sales, songs



Songs Used In Promotions Get A Ton Of Sales... So Why Does The Music Industry Try To Make It Harder?

from the short-term-thinking dept

Ethorad was the first of a few to write in pointing to an article over at the BBC, highlighting how old songs are finding new life and new sales after showing up in a commercial -- or being used on TV during a popular event. In other words, getting your music more widely heard leads to more ways to make money. That, of course, should be obvious. And yet, why is it that so many in the industry are trying to make it so much harder to get music heard by putting up tollbooths at every stop? You have the RIAA/Soundexchange working overtime to put an additional tax on radio play and you have ASCAP/BMI trying to get fees for everything, from the 30 second previews online to ringtones. Of course, the more you put a toll on such things, the less the songs are used, the less they're promoted and the less opportunity there is to increase sales. It's really amazing sometimes that these big organizations don't seem to comprehend the basic idea of a "promotion" and how that helps sales.

24 Comments | Leave a Comment..

 
Studies

Studies

by Mike Masnick


Filed Under:
business models, danger mouse, groove armada, mos def, music, promotions, radiohead, trent reznor



Best Practices In Online Promotion Of New Music Offerings

from the worth-a-read dept

Bas Grasmayer alerts us to a paper he's written as part of the research for his thesis on the future of music distribution. This isn't the full thesis, but is a quick analysis of 5 different musical acts (pdf) and the new music launches they did. All five are ones that we've talked about here: Radiohead's name your own price deal for In Rainbows, Trent Reznor's tiered reasons to buy for Ghosts I-IV, Groove Armada's spam your friends EP sponsored by Baccardi, Danger Mouse's blank CD-R and book given out after EMI wouldn't release his latest project and Mos Def's t-shirt album. The paper gives a pretty good summary of all of them, and concludes with some key points:

What does NOT work (well)
  • Not going all the way. Fans love free music and so do people that are not familiar with an artist's work, but if you're going to give something away then really give it away. If you don't, you won't get the attention you were hoping for and might even disappoint some fans instead of connecting with them.
  • Creating unnecessary mediums instead of utilizing existing ones. While the Bacardi B-Live Share application looked cool (now offline), it was completely unnecessary. Instead of creating a digital dashboard with meaningless graphics, it could have been executed in a much simpler fashion by utilizing existing social networks or filesharing websites. IF you're going to set up such a thing, then at least make it interactive, social (in terms of enabling users to interact with each other) and add value (with videos or a game for instance). You could even use it to sell other products of the band or artist.
  • Expecting people to pay for what they can get for free. People might pay, but most will pick whatever way is most convenient. Usually, this is by remaining seated at your computer and by avoiding complicated online payment procedures. Sure, people should use legal ways to buy music, but the reality is that people go for convenience.
  • What does work (well)
    • Giving fans a reason to buy. Instead of expecting people to pay for something which they can, perhaps more easily, get for free, create added value. This is what Nine Inch Nails, Mos Def and Danger Mouse and Sparklehorse all did very well. Instead of expecting people to pay for the music, they all created something besides the music which people would be more willing to pay for.
    • Freemium. By offering something for free, one connects with fans and they will spread the word about you (as long as what you're offering has value). Once attention has been garnered, and perhaps sympathy has been won, you can offer a premium product. This is how Radiohead and Nine Inch Nails have been successful with aforementioned albums. First you give something for free, then you market your premium; freemium.
    • Understanding that the package IS the product. This goes for all of the cases, except for Groove Armada. In the case of Danger Mouse and Sparklehorse as well as Mos Def, the package was actually the reason to buy the product. In the case of Radiohead and Nine Inch Nails, they marketed the package as premiums, perhaps understanding that it's hard to make money if you have to compete with free, meaning music downloads.
    • Buzz. By generating buzz, you can turn people just turned on to your product into fans. These fans can then later be marketed to when trying to sell premium packages (or subscriptions for example). Even if they don't buy, having them talking about your brand or product increases the buzz. This works best if they can give others free samples (free music) to see for themselves how great the brand or product is.
    • Co-branding. By co-branding, the two brands can both benefit of each others' resources and skills. In the case of Groove Armada and Bacardi, the latter benefits mostly from Groove Armada's image and the ability to promote themselves on all Groove Armada-related products, this includes live performances. Groove Armada on the other hand, benefits from the resources Bacardi has, for instance to set up the website and network for the distribution of the music, as well as their marketing capacities. Both are connected to different audiences and by working together, they can promote each other to their respective audiences, perhaps new ones.
    I think this is a fantastic list -- and the results of other experiments we've seen seem to support many of the points on this list as well. The rest of the paper is also worth reading, and I look forward to the final thesis. Of course, two small quibbles: the paper cites me a couple times, including claiming that I coined the term "competing with free." I can't take credit for that, though I have no idea who coined it. I was under the impression the phrase was in widespread and common usage prior to me ever mentioning it. Second, it claims that to get In Rainbows that the "minimum donation" was a penny. Perhaps that's technically true, but the real minimum donation was nothing at all -- and you could still download the album. Bas seems to recognize this, because later in the paper it mentions that many people got the album for free. Overall though, for folks who are paying attention to this stuff, this is a nice summary.

    14 Comments | Leave a Comment..

     
    Failures

    Failures

    by Mike Masnick


    Filed Under:
    andrew noz, gucci mane, music blogs, promotions, reviews

    Companies:
    asylum records, gray zone, warner music group



    Music Reviewer's Blog Suspended For Promoting Music

    from the left-hand,-meet-right-hand... dept

    It's really funny to watch the old record labels try to understand the whole music blogging culture. The folks in the promotions department send music bloggers mp3s and encourage them to post them, knowing that it'll get the musician attention. That's a good thing. But the folks on the legal side go the other way... often sending takedowns to the very same bloggers. Rafi Kam points us to a ridiculous situation involving Warner Music Group, who hired a firm called Gray Zone to help "deal with" unauthorized tracks being shared online. Apparently Gray Zone tracked down a song by Gucci Mane that was on well-known music reviewer Andrew Noz's website and sent an angry cease-and-desist to both Noz and his hosting company using all capital letters, including the phrase: "IMMEDIATELY REMOVE ALL LINKS, REFERENCES, DOWNLOADS, VIDEOS, STREAMING AUDIO, AND MP3 FILES ASSOCIATED WITH GUCCI MANE."

    Noz didn't see the email, which his filter assumed as spam, but his hosting company did and suspended his entire site. Nice of them. When Noz contacted them, they told him that, based on the above sentence, he needed to go through his blog and remove every reference to Gucci Mane (after all, that's what letter said). Apparently, Noz had written about Gucci Mane quite a bit, so that was a lot of work. Of course, the letter is wrong. While there may be a copyright issue with downloads, it's difficult to see where there would be any copyright claim at all when it came to links, embedded videos (hosted elsewhere) or references. That's actually copyfraud by Gray Zone, on behalf of Warner Music Group, by claiming copyright on things that it does not have rights over.

    Either way Noz scrambled and spent hours deleting everything on his site about this particular artist. After all of that, he spoke with a VP at Gray Zone who said that Gray Zone and Warner were really only demanding that he take down a single track. But, of course, that's not what the takedown notice said. Noz points his anger at Warner Music, asking why folks from Warner Music email him tracks all the time... but then get his entire site taken down for those very same songs? This isn't just the left hand not knowing what the right hand is doing, it's the right hand shaking someone's hand, and the left hand smacking that guy in the face for shaking the right hand. And people wonder why the big labels are so hated?

    I actually spoke with both Warner Music Group and Noz to try to find out more about this. Noz says that he's not sure if the one particular song was actually sent by someone from WMG, but that he gets hundreds of songs a week, many of which come from WMG, and he helps promote many of those tracks, so he finds it pretty ridiculous that rather than just contact him and politely ask him to take down the song, they had his entire site taken down. WMG noted that it, as a corporate entity, wasn't directly involved with this, but that it was handled by a subsidiary, Asylum Records. Asylum then sent over a statement:

    Apparently, unauthorized copies of the unfinished and unreleased track "I Got All Of That" by Gucci Mane have been stolen and sent out to certain websites by parties unknown to us. In cooperation with the artist and his manager, we instructed our third-party vendor to notify websites to take down the unauthorized track from their sites immediately. We appreciate the cooperation of sites that recognize that this unfinished song does not represent the artist's complete vision and may have been obtained illegally.
    Of course, that doesn't really address the issue. The complaint from Gray Zone didn't just target that one song, but all content related to this artist, and because of that, it forced the guy's blog offline -- all the while he's receiving plenty of songs directly from the record label. You can understand where there might be some confusion there. At the very least, someone should have just contacted the guy directly with a friendly request, rather than sending the immediate ALL CAPITALS cease-and-desist threat.

    43 Comments | Leave a Comment..

     
    Insight Community

    Insight Community



    Filed Under:
    cwf, ideas, promotions, rtb

    Companies:
    floor64, techdirt


    Closed: 17 Aug 2009, 11:59PM PT



    As you know, we've been running our CwF+RtB experiment for a few weeks now. We're looking to do new promotions and special "this week only" types of offerings, on a regular basis. Two weeks ago, the special offer was a free Techdirt hoodie or free lunch with Mike Masnick, with the purchase of both the Book Club and the Music Club packages. This past week, we tried separating out just Amanda Palmer's signed book and CD for those who didn't want the entire Music Club. We've got plenty of ideas for other promotions, but we thought, why not get some ideas from you? And we'll do it as an Insight Community case, as well, to demonstrate again how the Insight Community works. So, the way this will work is that you get to suggest ideas for promotions within CwF+RtB (or potentially new tiers that go beyond the 1 week promotion), and if we use your idea (this only applies to the first person to suggest that particular idea), you'll get a free Approaching Infinity package, with the book signed by Mike (that doesn't come with the regular package). So, you'd get Mike's signed book plus a free t-shirt. We look forward to your ideas!

    19 Insights

    View Case

     
    Failures

    Failures

    by Mike Masnick


    Filed Under:
    20th century fox, copyright, fox, promotions, seth macfarlane, takedowns, videos

    Companies:
    google, news corp., youtube



    20th Century Fox Sends Takedowns Over Its Own YouTube Mashup Contest

    from the nice-one,-guys... dept

    We're seeing this all too often these days, but 20th Century Fox is the latest company to force videos offline over copyright infringement claims on something they officially endorsed. In this case, it involved a mashup contest promotion, where Burger King and 20th Century Fox created a promotion asking people to create their own mashups of Seth MacFarlane's online animated series Cavalcade of Cartoon Comedy. So that's just what people did... and now at least one has had his account suspended due to copyright infringement claims from... 20th Century Fox. In this case, it was also a guy who had a vast history of using YouTube and all his videos are gone, with YouTube telling him he has no option to have his account reinstated. That'll really get people excited about participating in future contests. Update: Good news! Apparently all of the attention this has gotten has helped the user get his account reinstated. However, it's still quite problematic that it was taken down in the first place... and that it required publicity to get reinstated.

    33 Comments | Leave a Comment..

     
    Culture

    Culture

    by Mike Masnick


    Filed Under:
    games, iphone, movies, promotions

    Companies:
    disney



    Disney Giving Away Free iPhone Game To Promote Movie

    from the that's-how-it's-done dept

    Reader Terry Westley points us to yet another example of how companies are recognizing that content is advertising. Disney has apparently released a free iPhone game that's fun on its own, but which also serves to help promote an upcoming movie release. While some will dismiss this as just being a cheap way of advertising, you have to wonder what happens when movie makers start making these sorts of games really, really good. Then what happens to game developers who think they can get away with charging for their mobile phone games? Suddenly it becomes a lot harder to support that model if there are other businesses that are using a model where, the more games that are given away for free, the more it helps the rest of their business.

    34 Comments | Leave a Comment..

     
    News You Could Do Without

    News You Could Do Without

    by Mike Masnick


    Filed Under:
    intellectual property, lawsuits, promotions, scrabble, scrabulous

    Companies:
    mattel



    Mattel Apparently Learned Nothing From Hasbro's Scrabulous Disaster

    from the doing-the-same-thing-repeatedly... dept

    As you recall, Hasbro's decisions on how to deal with upstart Scrabulous backfired badly. The company first threatened Scrabulous, then tried to do a deal with them. When that failed it (finally!) built its own Facebook Scrabble and then sued Scrabulous. Rather than working to Hasbro's advantage, this backfired in a huge way -- pissing off plenty of people who swore never to use Hasbro's version of the game. And then it was just a matter of days until the Scrabulous guys came out with a new game that was close to Scrabble, but different enough to likely avoid all copyright and trademark claims.

    Now, Hasbro only owns the rights to Scrabble in the US and Canada. Mattel owns the rights elsewhere. Now, seeing that Mattel had the distinct advantage of seeing how much backlash there was against Hasbro for its actions, and how poorly Hasbro's own Facebook Scrabble was received, you might think that Mattel would try a different path. Nope. Mattel has now forced Scrabulous offline outside of the US as well. To be fair, the guys from Scrabulous overplay their reaction as well. It's not that shocking. After all, this is how companies react these days. Rather than going with the faux outrage, why not just release WordScraper and get people to sign up for that, rather than any "licensed" version of Scrabble?

    17 Comments | Leave a Comment..

     
    Say That Again

    Say That Again

    by Mike Masnick


    Filed Under:
    content, edgar bronfman jr., guitar hero, music, promotions, rock band

    Companies:
    warner music group



    Warner Music Complains That Rock Band And Guitar Hero Need To Pay More For Music

    from the are-they-serious? dept

    And here they go again. Despite the fact that the games Guitar Hero and Rock Band have breathed new life into various musical acts and helped pump up sales of certain artists, the recording industry is starting to complain. It seems unable to recognize how something that promotes its music or makes that music more valuable is beneficial -- instead freaking out that it's somehow being ripped off. Proving, once again, that they overvalue content and undervalue the service that makes that content valuable, Warner Music's Edgar Bronfman is bitching and complaining that Rock Band and Guitar Hero aren't paying enough for music:

    "The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small."
    Fine. This is the point at which both of those video games should stop using any Warner Music content, and see how Bronfman feels when everyone else is jamming to content from his competitors, increasing the attention and sales that they get -- while Warner musicians are left out in the cold. Once again, we're seeing how Edgar Bronfman Jr.'s supposed epiphany about the digital age of music was no such thing.

    The industry simply assumes that, if something makes use of their content, all of the value is in the content. That's incorrect. Yes, the content is a part of the value, but it's the game that's making that content valuable. This is the same thing that's been true of so many other services that the industry has freaked out about -- from Napster to YouTube to Seeqpod and many others. Until the recording industry recognizes that this isn't a zero sum game, and someone out there promoting your content is helping to make it more valuable, the industry is never going to figure out how to really adapt.

    41 Comments | Leave a Comment..

     
    Failures

    Failures

    by Mike Masnick


    Filed Under:
    intellectual property, lawsuits, promotions, scrabble, scrabulous



    Scrabulous Shuts Itself Down On Facebook

    from the too-bad dept

    Well, it was bound to happen sooner or later. Following Hasbro's decision to finally actually sue over Scrabulous (though, of course, it waited until it had its own competing game first), the guys behind Scrabulous have shut off access to the game on Facebook for users in the US and Canada. Outside of those countries you can still play it -- or you can go directly to the Scrabulous website itself. Or, of course, you can go use Hasbro's version of Scrabble, though, as the report notes, it doesn't seem to be working very well. And, without any competition, Hasbro doesn't have that much incentive to make sure it gets much better.

    21 Comments | Leave a Comment..

     
    Legal Issues

    Legal Issues

    by Mike Masnick


    Filed Under:
    intellectual property, lawsuits, promotions, scrabble, scrabulous

    Companies:
    facebook, hasbro



    Hasbro Sues Scrabulous For Making Scrabble Popular Again

    from the don't-you-ever-do-that-again dept

    For months, Hasbro and Mattel had been threatening the makers of Scrabulous with a lawsuit for daring to do what the gaming companies had been unwilling to do: make a fun version of Scrabble available on Facebook in a way that got many people playing the game on a regular basis. It took nearly 9 months, but Hasbro finally put a version of Scrabble on Facebook itself, and now that it's up has finally officially filed the lawsuit.

    It's rather telling that Hasbro waited until its own version was online to file the lawsuit. What the company is basically admitting is that Scrabulous was a great promotional vehicle for Scrabble (otherwise why leave it up?), but now that Hasbro is competing with Scrabulous online, it wants to cut out that competition. Hasbro's General Counsel is being quite misleading in saying: "Hasbro has an obligation to act appropriately against infringement of our intellectual properties." That's not quite true. There is no "obligation" to sue someone who made your game popular again just because you were late to the game.

    Scrabulous showed Hasbro that there was a huge market for their game. There was no indication that Hasbro had any interest in Scrabble for Facebook prior to Scrabulous' success.

    Then there's this bizarre quote from Hasbro's GM of digital initiatives: "Hasbro has always had the same two priorities. One is to offer a great playing authentic game for fans and the second is to protect our intellectual property. This was theft of I.P., plain and simple." Really? Your second biggest priority is to protect your IP? Then why did you wait all this time to sue? Clearly there was a benefit in leaving Scrabulous up while your own version was being developed. Clearly the comparison to "theft" is incorrect. No one would let "theft" go on for months on end before suing, just so they could create their own competitive offering.

    The Scrabulous/Hasbro situation is a perfect example of Matt Mason's thesis that "piracy" is almost never about "theft." It's almost always a market indicator that the market is unhappy with what's being offered. It's the market showing companies what they want.

    33 Comments | Leave a Comment..

     
    News You Could Do Without

    News You Could Do Without

    by Mike Masnick


    Filed Under:
    business, copyright, database rights, promotions

    Companies:
    easyjet



    easyJet Wants To Sue Websites That Send It Business

    from the is-it-illegal-to-help-someone? dept

    I'm always amazed at people who get pissed off at anyone who makes their products more valuable -- especially when they threaten to sue. Like the whole ridiculousness surrounding the Associated Press threatening a blogger for sending more attention its way, for example. The latest case is even more bizarre, as European discount airline easyJet is threatening to sue various travel websites that send it business. It's difficult to see how this could possibly make any business sense for easyJet.

    Now, obviously, some will claim (as easyJet does) that easyJet should have the right to only sell flights off of its own website. But if these other sites are merely scraping the content and then linking back to easyJet, then what's the problem? These sites are sending more business to easyJet, and it wants to sue them. The lawyer quoted in the article discusses copyright issues (which again, seems to go against what the company should want) and also database rights -- which is recognized in Europe rather than the US. But even if it's true that easyJet has a legal right to block these sites, it still seems like a bad business idea to sue sites for giving you free advertising -- especially when those are the sites people go to when they want to buy airplane tickets.

    17 Comments | Leave a Comment..

     
    Say That Again

    Say That Again

    by Mike Masnick


    Filed Under:
    advertising, business models, content, economics, michael arrington, nicholas carr, promotions



    On Content, Promotions, Basic Economics... And Loutish Statements

    from the content-and-advertising dept

    Last week, I wrote a post that kicked off an interesting discussion on the fact that all advertising is content... and that all content is advertising. The discussion only convinced me I hadn't clearly explained myself on the subject. I'm thinking of maybe doing another short series of posts to discuss this concept further. And, what better way to kick it off than to point out more faulty logic from Nick Carr. Just yesterday we had discussed how incorrect Carr was in his assessment of Billy Bragg's equally incorrect op-ed piece in the NY Times. Mike Arrington over at TechCrunch chimed in as well, making many of the same points that we make around here, and have made for years. Oddly, Nick Carr then responded to one particular sentence from Arrington, calling it: "the saddest, stupidest sentence I've ever read." Carr also called Arrington's explanation "loutish." What deserved such a claim?

    "Recorded music is nothing but marketing material to drive awareness of an artist."
    Now, I'm not going to speak for Arrington, but I will speak for myself, and note that I've been saying similar things for nearly a decade. So I'll defend my own statements and explain exactly how it fits into the point last week about all content being advertising -- and all advertising being content. First off, I don't think that recorded music only drives awareness of the artist. I think it helps drive awareness of a whole host of other scarce goods related to the artist. But awareness is the biggest and most important in implementing a useful business model. So I find it hard to see how it's either sad or stupid, considering that it's actually quite accurate and a fundamental understanding of economics would show how it's true. Besides, if that's really the saddest or stupidest (or both!) sentence Carr has ever read, he doesn't read much.

    So why is Arrington right and Carr incorrect? Because Carr still doesn't seem to understand the difference between scarce and abundant (or infinite goods). He doesn't seem to understand externalities. And he doesn't seem to recognize basic econ 101 points, such as price being set at the intersection of supply and demand, or price being equal to marginal cost (two ways of saying the same thing). Finally, he doesn't understand that non-monetary value is equally as important as monetary exchange (and that non-monetary value can be turned into money). For someone who is apparently (is he really?) a well respected economic commentator, these are odd omissions to his education. With an infinite good, the price gets pushed to zero over time. Map out the supply and demand curves and you see that, and you can confirm it when you see that the marginal cost is zero. But this doesn't mean that all is lost. In fact, it's a benefit, because that infinite good now becomes a resource that makes any scarce good it touches much more valuable. In other words, it acts as "promotion" or "marketing material" or "advertising" for those scarce goods. But, you've heard this before.

    This is also why all content is advertising. Content is an infinite good. All content advertises something and makes something scarce more valuable. Nick Carr's blog, for example, helps advertise him and convinces people to buy his book (a scarce good) or hire him for consulting (which is buying his time -- another scarce good). Billy Bragg's music acts as advertising for Billy Bragg. It helps him sell more concert tickets at a higher price, or better yet, embrace newer more interesting business models like Trent Reznor, Jill Sobule or Maria Schneider. All of whom are examples of using their content to sell something scarce. It's that content that makes the scarce item valuable, but the content itself, once it exists, is an infinite resource. Once you think of it that way, it's a promotional good that can be given to everyone for free, making every other scarce good you possess more valuable. It's hard to think of why you wouldn't want to promote that way.

    And that leads us to Carr's mocking of Arrington with the following paragraph, showing how little he understands the difference between scarce and infinite goods:
    "As a printed poem, one assumes, is nothing but marketing material to drive awareness of a poet. As a sculpture is nothing but marketing material to drive awareness of a sculptor. As a film is nothing but marketing material to drive awareness of a director."
    As for the first example, yes, a poem is marketing material to drive awareness of a poet. And that allows the poet to sell many scarce goods, including books of poems, the ability to write a new poem, the ability to perform the poetry or even to get a job (say, as a poet laureate or a poetry teacher). None of those things are possible if the poems are not known. A sculpture is not an infinite good, so the statement doesn't quite fit. But an image of a past sculpture absolutely does help promote the sculptor and get them additional work in creating new sculptures (scarce goods!). As for the film, we've discussed this in great detail in the past. It is marketing material to drive people to buy scarce goods: seats in a theater. Even the great theater owner Marcus Loew recognized that: "We sell tickets to theaters, not movies." The movie is the content. It "advertises" the seats. It makes those scarce seats valuable. The content, you see, is advertising. That's not loutish, sad or stupid. It's just a basic economic truth.
    Other posts in this series:

    31 Comments | Leave a Comment..

     
    News You Could Do Without

    News You Could Do Without

    by Mike Masnick


    Filed Under:
    board games, promotions, scrabble, scrabulous

    Companies:
    hasbro, mattel, real networks



    How Could A Game That Has Made Scrabble Popular Again Be A 'Bad Precedent' For Mattel?

    from the please-explain dept

    Back in January, we explored the news that both Hasbro and Mattel (who own the rights to the board game Scrabble in different regions) were upset and threatening to sue about the incredibly popular knockoff version Scrabulous on Facebook. As we pointed out at the time, shutting down the game would quickly piss off 2.3 million Scrabble fans -- many of whom were interested in the game for the first time, most likely leading to real sales of the board game. While the situation still has not been resolved (and Scrabulous remains online), the New York Times has the latest details that suggest that Real Networks is negotiating with Scrabulous' creators. Since Real has a deal to produce an online version of Scrabble (the article first says the deal is with Hasbro, and later says it's with Mattel, so it's not clear who the deal is with), perhaps this will all be worked out for the best. However, the article does mention that executives from Mattel are against the idea of settling with the creators of Scrabulous, fearing that it "would set a bad precedent."

    That's lawyers speaking, not marketers. How could a fun online game that has rejuvenated interest in what was seen as a rather dull board game among many folks today, be considered a "bad precedent?" How could having millions of new fans of your game and treating them right, rather than depriving them of what they want be considered a "bad precedent?" Some may answer that the "bad precedent" would be that it would encourage others to create similar knockoffs of other Mattel games, but, again, if they drove as much interest in the originals as Scrabulous did, isn't that a good thing? Some may claim that it would deprive Mattel the opportunity to license the games for lots of money, but again looking at Scrabble as an example, the bigger fear for Mattel should have been the fact that many people didn't care about the game at all. By letting random people create the games for it, it can quickly determine which games work well online and then work with the creators of those games to put an official stamp on it. The Agarwalla brothers created this game at no cost to Mattel, who otherwise would have spent a ton of money to create it after which it might not have caught on in the same way Scrabulous did. This way the game has been created, tested and even built up an audience at no cost to Mattel. Shouldn't they consider that to be a good thing?

    48 Comments | Leave a Comment..

     
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    1:49pm: The More Innovative You Are, The More You Get Sued; Yet Another Patent Lawsuit Over Shazam (7)
    12:36pm: Oh No! Nobody Reads! Oh No! It's Too Cheap For Everyone To Read! (18)
    11:15am: We See Your 'Copyright Contributes $1.5 Trillion' And Raise You 'Fair Use Contributes $2.2 Trillion' (17)
    9:55am: Cable Industry Joins MPAA In Asking FCC To Allow Them To Stop Your DVR From Recording Movies (45)
    8:44am: Sony Pictures Having Its Best Box Office Year Ever... Still Blaming Piracy For Killing The Business (38)
    7:30am: Jenzabar Finds 'Expert Witness' Who Will Claim Google Relies On Metatags, Despite Google Saying It Does Not (38)
    5:52am: China Says Microsoft Violates IP With Windows, Bars Sales (26)
    4:01am: Don't Post Comments On StlToday.com Or They Might Tell Your Boss (45)
    1:50am: Recording Industry Making It Impossible For Any Legit Online Music Service To Survive Without Being Too Expensive (45)

    Tuesday

    11:01pm: Crackdown On Loyalty Program Scams Shows How Ridiculously Sucessful They Were (11)
    8:56pm: Just Because People Say They'll Pay For Something, It Doesn't Mean They Will (21)
    7:02pm: Yes, Bad People Use Facebook Too (8)
    5:29pm: Folks Can Digg Shoes For Needy Kids (2)
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