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stories filed under: "iphone apps"
Culture

Culture

by Mike Masnick


Filed Under:
citizen journalism, iphone apps, news, reporting

Companies:
cnn



Will People Pay CNN To Help Them Report The News?

from the shouldn't-that-work-in-the-other-direction? dept

I've been seeing good reviews for CNN's new iPhone app, that's apparently well-designed. Lots of people are pointing out that the app is being offered for $2, as they wonder if people will "pay for the news." Except, of course, anyone with an iPhone can access cnn.com for free via their browser. So, if they're paying for anything, it must be additional features or convenience that the app allows -- not the content itself. And, for all the good reviews of the app, there's one "feature" being promoted that I'm not so sure I understand. Everyone keeps talking up how the app will turn anyone with an iPhone into an on-the-spot reporter:

Among the high points of the CNN app: It offers the chance to essentially join the CNN reporting team. Readers are invited to submit their own photos and video clips to iReport, a feature CNN already uses on its Web site for gathering material from the public.
Reading this, all I can think is that CNN is asking people to pay it to work for CNN. If it works, bravo for CNN, but that does feel a little backwards, doesn't it? I can totally understand user-generated content sites where people do work for prestige rather than money, but I'm not sure how enticing it is to get people to pay to do work for you...

81 Comments | Leave a Comment..

 
Culture

Culture

by Mike Masnick


Filed Under:
app store, edge, iphone apps, tim langdell, trademark, video games



Do Morons In A Hurry Play Games On Their iPhones?

from the use-in-commerce? dept

A whole bunch of people have been sending in the story of a guy named Tim Langdell, who claims to own the trademark to the word "edge" when its used in the name of any video game, and has used that to force a popular iPhone game, called EDGE, out of the app store. As the article points out, Langdell's last game was released in 1994, which makes you wonder if the name is still being used in commerce (a requirement for a trademark claim). And, of course, there's the question of confusion. Considering how few people have heard of Langdell's company, was there really any chance that "a moron in a hurry" would confuse a fun block game with Langdell's title's like "Snoopy: The Case of the Missing Blanket." Kotaku points out that Langdell appears to spend a lot more time these days talking to people about how he owns the word "edge" in any video game than producing or selling video games...

18 Comments | Leave a Comment..

 
Overhype

Overhype

by Mike Masnick


Filed Under:
business models, iphone, iphone apps, piracy



A Tale Of Two iPhone Apps... And An Irrational Fear Of Piracy

from the compare-and-contrast dept

Reader Terry writes in to point out a rather amusing contrast between two separate stories on a site about iPhone apps. First, there's a story about the massive success of the iPhone game iShoot (which was just profiled in Wired as well). That game, which is basically a copy of the old Scorched Earth (a personal favorite), used a free "lite" version to convince people to buy a more complete $3 version to the tune of over $600,000 in a single month. It is an example of using "free" to sell something else.

But, as Terry points out, it's rather maddening that the very next post on that same site, repeats without any hint of skepticism, the complaint of another iPhone game developer that thousands of dollars were being lost to "piracy." Of course, the article seems to have no problem assuming every single unauthorized download is a lost sale, never once questioning whether those folks would have bought the game in the first place. It also fails to mention that the only way to get the unauthorized free version is to have a jailbroken iPhone -- which is a very small percentage of iPhones out there. More importantly, though, the first story makes it quite clear that if you build a good game, give people an easy way to try it out for free, they seem more than willing to pay for the app in large quantities. The problem (once again) is not the "piracy." It's not a "loss." The problem is simply the use of a bad business model by the second developer -- and, perhaps, making the game not worth purchasing.

8 Comments | Leave a Comment..

 
(Mis)Uses of Technology

(Mis)Uses of Technology

by Kevin Donovan


Filed Under:
apps, free markets, iphone apps, value



Fart Apps Prove, Once Again, That The Market Is The Best Decider Of Value

from the economics-101 dept

Over the couple months of existence, Apple's iPhone App Store has received a considerable amount of attention. The successful phone has created an exciting new platform for developers seeking to leverage the advantages of mobile devices. The only problem was, Apple has insisted upon managing the applications in the store - oftentimes without clear guidelines or enforced through NDA.

Apple was in the practice of individually deciding which applications to allow and which to ban, regardless of customer demand. The most curious and paternalistic of Apple's App Store policies was the ban on applications of "limited utility." As a result, developers weren't sure if their hard work would be deemed useful enough to warrant acceptance into the store. Yet, like so many centrally planned economies in the past, this policy failed and Apple began letting in silly applications. However, what may be silly to Apple's gatekeepers may actually prove to be valuable to consumers. Such is the case with a suite of applications that simply produce fart sounds. Dozen exist, and one developer of a fart application is reportedly making nearly $10,000 per day with his crass software. That is the beauty of free markets - consumers and producers can better decide what is valuable than any individual person or firm. The distributed intelligence and preferences are far more capable than Apple's gatekeepers.

Kevin Donovan is an expert at the Insight Community. To get insight and analysis from Kevin Donovan and other experts on challenges your company faces, click here.

22 Comments | Leave a Comment..

 
News You Could Do Without

News You Could Do Without

by Mike Masnick


Filed Under:
baseball, iphone, iphone apps, trademark

Companies:
mlb



MLB Threatens Guy Who Made A Cool iPhone App For Baseball Fans

from the there's-thick-headed-and-then-there's-mlb dept

It's really disappointing watching various sports leagues abuse intellectual property law over and over again. Perhaps the worst offender has been Major League Baseball. MLB wants people to think that it owns absolutely everything having to do with baseball, even though the courts have shot it down repeatedly. Even when it may be legally correct, its moves tend to do more to harm the game than to help it. It's as if MLB wants to keep shooting itself in the foot. The latest example was sent in by William Jackson, who points out that MLB is threatening the guy who made a neat Baseball app for the iPhone.

MLB has its own baseball app for the iPhone, which costs $5, that shows scores and highlights -- but this free app doesn't compete with that one. Instead, it's basically a baseball encyclopedia, allowing fans to look up all sorts of interesting historical stats and information. In other words, it's the sort of thing that helps fans feel even more connected to the game. So what does MLB do? It complains that the guy has the actual logos of Major League teams in the app. MLB argues that this is trademark infringement, but that's questionable. This is helping to promote those major league teams, not harm or dilute their brand in any way.

38 Comments | Leave a Comment..

 
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