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stories filed under: "esa"
Say That Again

Say That Again

by Mike Masnick


Filed Under:
esa, peter moore, piracy, suing customers

Companies:
ea, esa



It's Sad That It's Newsworthy When An Entertainment Industry Exec Decides Not To Sue Customers

from the sign-of-the-times dept

In noting that the Entertainment Software Association (the ESA) had hired the RIAA's VP in charge of its litigation strategy, we wondered if the ESA was going to ramp up lawsuits against customers. After all, over in the UK, there's been news about law firms suing hundreds for file sharing games. But, in the comments, someone pointed to an interview with the boss of EA Sports, Peter Moore, saying that he doesn't think it's a good idea to follow the RIAA's litigious path:

"I'm not a huge fan of trying to punish your consumer... I think there are better solutions than chasing people for money. I'm not sure what they are, other than to build game experiences that make it more difficult for there to be any value in pirating games."
Of course, he also does make some other comments that suggest he very much views it as an "us vs. them" sort of thing, rather than looking for potential win-win solutions:
"We absolutely should crack down on piracy. People put a lot of blood, sweat and tears into their content and deserve to get paid for it. It's absolutely wrong, it is stealing."
That's a bit of a mixed message, but at least it sounds as though EA is not anxious to sue its customers -- and, of course, EA is a major member of ESA, so hopefully it can help keep ESA away from going down this path as well. The next step would be starting to figure out ways to set up better business models that use so-called "piracy" to the company's advantage. Those will come eventually. In the meantime, though, how sad is it when it's newsworthy that an entertainment industry exec says he doesn't think suing customers is a good idea?

22 Comments | Leave a Comment..

 
News You Could Do Without

News You Could Do Without

by Mike Masnick


Filed Under:
esa, kenneth doroshow, litigator, riaa

Companies:
esa, riaa



RIAA Exec Jumps To The ESA: Expect Lawsuits Against Video Gamers

from the what-sort-of-references-does-he-have? dept

You would think that anyone taking an objective look at the RIAA would recognize what a complete disaster the organization has been over the past decade. It's fought off every new innovation in the marketplace (remember, it tried to kill off mp3 players as illegal), alienated a huge number of its biggest customers and failed to do much to actually get the industry in a position to capitalize on new distribution and promotional methods created by the internet. In other words, it's done plenty to hurt the industry while doing almost nothing to help it. You would think that might make folks in similar organizations think twice about hiring execs from the RIAA, but perhaps not.

The Entertainment Software Association -- basically the RIAA for video game companies -- has apparently hired a high level RIAA exec. And not just any high level exec, but the guy who was in charge of the RIAA's disastrous litigation efforts. The ESA hasn't been as widely reviled as the RIAA or MPAA (or even the BSA), but it has had its run-ins with folks in the past. And, of course, it was just about a year ago that the ESA's boss was whining that he wished more countries copied the DMCA. No wonder Davenport Lyons is having a field day suing people for file sharing video games. It appears that the video gaming industry is looking to follow in the footsteps of all the RIAA's mistakes.

25 Comments | Leave a Comment..

 
Say That Again

Say That Again

by Mike Masnick


Filed Under:
bsa, copyright, copyright alliance, esa, mpaa, patrick ross, presidential campaign, riaa



Presidential Candidates Asked If They've Stopped Beating Their Wives With Weak Copyright Laws

from the big-content-propaganda dept

Patrick Ross apparently has no shame. For years, at the Progress and Freedom Foundation, he presented ridiculous statement after ridiculous statement about intellectual property. There was the one about how fair use harmed innovation. Then there's my personal favorite, where he argued that the DMCA shouldn't be changed because markets shouldn't be regulated -- ignoring the key point that the DMCA, itself, was a regulation that was tremendously distorting the market. After attacking me for suggesting that his viewpoints were influenced by the fact that he was paid to promote the positions of the entertainment industry (when I hadn't even suggested that), Ross went on to make it official that he was shilling for the entertainment industry, by creating a super-lobbying group that represented all the different big copyright groups under one umbrella: The Copyright Alliance, made up of the MPAA, the RIAA, the BSA, the ESA and others.

Ross' latest stunt is to demand that all presidential candidates answer his survey of stunningly loaded questions about copyright. The questions are all of the "and have you stopped beating your wife?" variety -- even causing the reporters attending Ross's press conference to make fun of the questions as being ridiculously leading. Of course, the questions are publically available (pdf) for anyone to view. Let's go through them one by one in order to help the presidential candidates step around the incredibly loaded nature of the questions to do a better job with them. Hopefully, Ross won't accuse us of a copyright violation in reposting the questions.

  • How would you promote the progress of science and creativity, as enumerated in the U.S. Constitution, by upholding and strengthening copyright law and preventing its diminishment?

    Well, first, it might help to point out that the U.S. publishing industry was initially built on extremely loose copyrights, so the very idea that strengthening copyright law is necessary to promote progress of science and creativity is provably false. Even the biggest defender of copyrights these days (and a backer of Ross' organization), Disney, owes much of its early success to being able to use the characters others created. That, alone, should be argument enough for a stronger public domain, rather than stronger copyright. On top of that, plenty of research has shown that by strengthening copyright, you will often diminish how much content is created. More to the point, with the rise of modern communications tools, and a world where content is made by everyone, rather than just a small group of professionals, the entire concept of copyright needs to be revisited from scratch to figure out what really is necessary.

  • How do you feel the rights that have served our economy and spurred creativity in the physical world should apply in the digital world?

    The rights that have served our economy and spurred creativity are quite important. The First Amendment, for example, is a key right, preventing the government from passing laws that take away freedom of speech. It's that freedom that is important and clearly should be (and is) extended into the digital world. In fact, we should reinforce that by removing dangerous and creativity harming restrictions on speech, found in laws like the DMCA that hold back perfectly legitimate and reasonable uses of content, often hindering creativity.

  • How would you protect the incentive to create by committing sufficient resources to support effective civil and criminal enforcement of copyright laws domestically and internationally?

    There's a false assumption there, that the incentive to create is copyright laws. If you look at the incentives to create historically, you'll see that copyright has rarely had much to do with it at all. Instead, plenty of other factors, often coming from the marketplace had much stronger incentives. In fact, copyright has all too often held back incentives to create. As you well know, plenty of people created plenty of content prior to copyright existing. And, famously, once copyright was put in place, it often gave those who had created content earlier less incentive to create, as they could just sit back and rely on royalties from earlier content. More importantly, modern communications systems have shown that the incentive to create often has little to do with monetary rewards. Much of the internet is filled with user-generated content that was created not because of copyright, but for many other reasons. In fact, we're seeing a tremendous explosion in content creation these days -- often in spite of copyright rather than because of it. So, the best way to protect the incentive to create is to continue to get restrictions on creation out of the way, remove barriers to creation, expand the public domain, broaden the definition of fair use and get rid of pointless restriction such as those found in the DMCA.

  • How would you ensure inclusion of copyright protections in bilateral, regional and multilateral trade agreements to protect creators and foster global development?

    Aha! A trick question! Why would we want to include monopoly protections in a free trade agreement? Monopoly rights deserve no place in any free trade agreement -- and, in fact, are against the very idea of free trade.

  • How would you protect the rights of creators to express themselves freely under the principles established in the First Amendment?

    An excellent and important question. I would do so by getting rid of much of the DMCA, which unfairly puts excessive restrictions on the rights of creators to express themselves freely. I'd also look towards lowering the copyright burden on creators, expanding the public domain, rolling back unlimited copyright extensions and increasing the power of fair use -- all with an eye towards protecting the rights of the majority of content creators today not to be bullied by a bunch of companies with huge lobbying budgets and increasingly obsolete business models.
Thanks, Patrick, for giving us the chance to address these important questions.

35 Comments | Leave a Comment..

 
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