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stories about: "habbo hotel"
Overhype

Overhype

by Mike Masnick


Filed Under:
anti-american, business, capitalism, long-term view, maximizing profit

Companies:
habbo hotel



Maximizing Profits Doesn't Mean Screwing Your Customers

from the rinse,-lather,-repeat dept

A few years back, we wrote a post debunking the ridiculous notion spread by some that Craigslist was somehow "anti-capitalist" or not "maximizing profits" because it actually offered most of its services for free. As we noted, much of Craigslist's long-term success was because of these decisions -- which in all likelihood did increase overall profits for the company in the long run by building up further trust in the company. It may not have maximized profits for this quarter, but it most likely was doing a pretty good job in generating profits for the long haul by keeping customers happy, rather than trying to squeeze them for every immediate dime (and who was just saying that Silicon Valley doesn't have a long term view?)

Now we've got another similar story, as the LA Times is positively amazed that the popular virtual world Habbo Hotel limits its users to spending no more than $35/month, on the theory that many of its users are teenagers, who could get sucked into spending on stuff, which could lead to eventual backlash. Its CEO made this clear in a recent interview, saying: "We didn't want a situation where teens were raiding their parents' credit cards to be able to play.... We really don't want teenagers to spend more than the price of two movie tickets a month on Habbo."

So, how does the LA Times describe this decision? It points out, partly in jest, that "turning down money seems un-American." Again, even if this wasn't meant as a serious comment, it's similar to the silly claims about Craigslist. Habbo Hotel has simply made a strategic long-term decision on ways to best maximize its success for the long haul. And, part of that probably included the calculation that Habbo would have been in quite some trouble if news stories started showing up about kids bankrupting themselves buying virtual trinkets for their Habbo Hotel world. Limiting how much people can spend isn't anti-American or anti-capitalist or even anti-profit maximization. It's just taking a much longer term view of the best way to maximize profits over the long run.

59 Comments | Leave a Comment..

 
Legal Issues

Legal Issues

by Mike Masnick


Filed Under:
digital goods, theft, virtual worlds

Companies:
habbo hotel



Real Police Cross Over Into Virtual World Again; Arrest Teen For Theft Of Virtual Furniture

from the bad-precedent dept

Just a few weeks ago, we pointed to a lawsuit involving two Second Life users, with one accusing the other of "theft." We pointed out, as we have for quite some time, how problematic it is when real world laws are applied within a virtual world. The point of a virtual world is that anything is possible -- and putting the constraints of the real world on those worlds not only seems counterproductive, but potentially dangerous. That Second Life lawsuit was between two users, but over in the UK, a similar situation has gone even further: involving the police.

The police have arrested a teenager accused of "stealing" virtual furniture from another player in the virtual world Habbo Hotel. Again, it's true that the virtual furniture has real monetary value, but it's the sort of thing that should be taken care of within the framework of Habbo Hotel. The folks who run the world should be able to deal with the situation, as they are the world's de facto government. If you don't think this is a problem that's going to get more and more problematic, then just start to think through the scenarios of what happens next. What happens in an online virtual world where "theft" is designed to be a part of the gameplay? Can players then call the real cops when they lose in the game? That situation may be a bit more black and white, but many of these virtual worlds are designed to be defined by the users. So what if the users decide that "theft" is a part of the gameplay? What if some users decide it is and others don't? Bringing real world laws and real world cops into virtual worlds is guaranteed to cause problems.

37 Comments | Leave a Comment..

 
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