Connecticut State Senator Seeks To Ban Minors From Playing Arcade Games Utilizing Fake Guns

from the does-this-include-banning-'point-and-shoot'-cameras? dept

It seems like a hardly a day goes by without someone, somewhere proposing some sort of legislation to regulate video games. The latest (but certainly not the last) legislation comes to us courtesy of Connecticut State Senator Toni Harp. Entitled “An Act Concerning Minors and Violent Point-and-Shoot Video Games,” Harp’s bill seeks to ban minors from operating violent video games in public. More specifically, it seeks to take the play guns out of kids’ hands, while presumably leaving them free to de-spine each other at the Mortal Kombat upright.

(b) No owner or operator of any public establishment or amusement arcade shall allow any individual under eighteen years of age to operate a violent point-and-shoot video game on the premises of such establishment or arcade.

The offending devices that may not be pointed-and-shot by minors are as follows:

(a) For purposes of this section, “facsimile of a firearm” means (1) any imitation of a firearm, as defined in subdivision (19) of section 53a-3 of the general statutes, which was manufactured, designed and produced since 1898, or (2) any representation of a firearm, other than an imitation of an original firearm, that a reasonable person would understand was intended to depict a weapon of violence; and “violent point-and-shoot video game” means any electronic gaming device that utilizes a facsimile of a firearm as an essential component of game play.

This rules out such offenders as House of the Dead and Area 51, but also other, non-human-killing games like Jurassic Park, Big Buck Hunter, Nintendo’s Duck Hunt (for arcades with a retro vibe) and, presumably, Michael Cimino’s Deer Hunter Arcade.

If a public establishment does allow the under-18 crowd to start pointing-and-shooting, there will be consequences.

Any person who violates the provisions of subsection (b) of this section shall have committed an infraction.

(..and will have to go sit in the corner for a 15-minute “time out” or serve as the sole host of a child’s birthday party, whichever is more severe. Six infractions in six months will result in the offender becoming a permanent member of the Chuck E. Cheese animatronic band.)

Presumably, the real fines/jail time/conversion to a cyborg trapped in kids’ birthday hell will be added to the bill at a future date. But there’s more to this bill than disarming teens and tweens. Senator Harp has also borrowed a bit from the President’s call for a study of the link between violent media (including violent video games) and actual violence. Harp’s version, however, gets rid of anything related to “violent media” and concentrates solely on video games.

Sec. 2. (Effective October 1, 2013) (a) There is established a Violent Video Game Task Force within the Department of Children and Families to study the effects of violent video games on youth behavior…

(b) The Violent Video Game Task Force shall: (1) Study the effects of violent video games on youth behavior; (2) make recommendations to the General Assembly and the Governor for new or enhanced policies to address the findings of the task force; (3) gather and maintain current information regarding violent video games that can be used to better understand the impact of violent video games on youth behavior; and (4) advise the General Assembly and Governor concerning the coordination and administration of state programs that may reduce the effects of violent video games on youth behavior.

Here’s the kicker, though:

(c) Not later than October 1, 2014, the task force shall submit in accordance with the provisions of section 11-4a of the general statutes a report to the General Assembly and the joint standing committee of the General Assembly having cognizance of matters relating to children specifying the task force’s findings and recommendations pursuant to subsection (b) of this section.

That’s right. The bill will first enact a blanket ban on shooting games (using “point-and-shoot” gun “facsimiles”) and then start looking into the question of whether or not there’s a connection between violent arcade games and violence. It’s almost literally a shoot-first-and-ask-questions-later approach (except without the shooting). All this bill does is present a foregone conclusion and ask for it to be preemptively enforced. The statement of purpose doesn’t even try to hide this fact:

To prevent minors from using violent point-and-shoot video games in public arcades and to create a task force to study the effects of violent video games on youth behavior.

In Harper’s mind (and bill), the facts, whatever they may be, simply do not matter. Kids are forbidden from playing “gun games” in public. Full stop. Why even bother proposing a study? She’s already made her decision. This is the kind of baseline, weightless lip service that makes regular glad-handing, fundraising lip service look sincere and upstanding.

Even the wording for the “study” itself forces me to throw scare quotes around the word: “gather… information… that can be used to better understand the impact of violent video games on youth behavior.” It’s accepted that there’s an “impact.” “Coordination and administration of state programs that may reduce the effects of violent video game on youth behavior.” Again, 100% chance there’s an “effect,” so let’s work to “reduce” it.

I don’t have a problem with someone commissioning a study on the connection between violent video games and acts of violence. But when someone starts with a ban and then stacks the deck to justify a ridiculous ban, it’s only going to return the results the commissioning politician is looking for. If it doesn’t, it will simply be back-burnered until the public eye is distracted elsewhere.

Filed Under: , , , ,

Rate this comment as insightful
Rate this comment as funny
You have rated this comment as insightful
You have rated this comment as funny
Flag this comment as abusive/trolling/spam
You have flagged this comment
The first word has already been claimed
The last word has already been claimed
Insightful Lightbulb icon Funny Laughing icon Abusive/trolling/spam Flag icon Insightful badge Lightbulb icon Funny badge Laughing icon Comments icon

Comments on “Connecticut State Senator Seeks To Ban Minors From Playing Arcade Games Utilizing Fake Guns”

Subscribe: RSS Leave a comment
45 Comments
Ninja (profile) says:

But when someone starts with a ban and then stacks the deck to justify a ridiculous ban, it’s only going to return the results the commissioning politician is looking for.

Banning it doesn’t already bias the results? Wouldn’t you need to evaluate groups that are exposed to such things that the bill seeks to ban and groups that are not exposed?????

Also, he forgot very important things. Since the idea is to be as stupid as possible why not to ban using Wiimotes and other motion devices as weapons (Zelda’s shooting game comes to mind here)? Why not ban Knect shooting games? Heck, just ban children from the world, sounds easier.

Wally (profile) says:

Re: Re:

There is still severe emotional bias towards the Sandy Hook shooting in the Connecticut State Senate and people are acting on it. Some of the extreme liberal left are using Sandy Hook to push their own agenda…which is that the world doesn’t need guns.

I particularly enjoy Cabella’s Big Game Hunter 2010 because it came with a shotgun attachment which made the game play a lot easier to deal with.

Noting that….I have family in Chardon, Ohio which was the big story last year. They continued on with their lives and no gun bans were asked for by any of the victim’s parents.

Connecticut is overreacting and is fueled by emotional bias and assholes stepping in trying to use a tragedy to push their agenda.

JEDIDIAH says:

Re: Re: Think locally, act locally.

That’s one advantage to having independent states. Liberals on the east coast can run amok without it having too much impact on me. Although they tend to forget that they have their own states where they can set their own rules.

National hysteria is simply not necessary.

They can run their affairs they way they want. As blue as their states are, that should be a much easier thing for them to do.

Anonymous Coward says:

Danger Will Rogers

I know its “Robinson”…
“There are three kinds of men. The one that learns by reading. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.”
Will Rogers

This kind of crap is given a voice due to ignorant voters putting this moron into office. We The People are to blame for not doing our citizen duties to protect the Republic from likes of this zealot and thieves like Jessie Jackson Jr.

DannyB (profile) says:

Three things

First, when I was young, I went to arcades and played violent point and shoot games like Space Invaders. I didn’t turn out to go on a rampage shooting people. I also played other violent games such as Frogger.

Second, wouldn’t a ban on games with fake guns put an unfair economic burden on the game developers to alter the design of their games to use real guns?

Third, although the use of real guns in video games might be greeted wholeheartedly by the NRA, is it the government’s business to dictate how video games are designed?

Anonymous Coward says:

(b) The Violent Video Game Task Force shall: (1) Study the effects of violent video games on youth behavior; (2) make recommendations to the General Assembly and the Governor for new or enhanced policies to address the findings of the task force; (3) gather and maintain current information regarding violent video games that can be used to better understand the impact of violent video games on youth behavior; and (4) advise the General Assembly and Governor concerning the coordination and administration of state programs that may reduce the effects of violent video games on youth behavior.

1. Okay, whatever, let’s pretend this has never been done before and that all of the findings did not undermine the idea that violent video games negatively influence behaviour.
2. These recommendations only cover “new” and “enhanced” policies. Nevermind that, especially given the policy already implemented in this very bill, it may very well be better to recommend repealing such nonsense. Laws may only be created or strengthened.
3. The impact of violent video games on behaviour is a foregone conclusion; it is our task to understand it.
4. Since this already-existent impact is obviously bad, these advisements (and subsequent tax-dollar-burning state programs!) must determine how the impact can be reduced, since reducing bad things is good.

Anonymous Coward says:

Re: Re: Re: Re:

You can’t get votes by telling people that their problems are their own fault.

You can get votes by providing people with a scapegoat to blame their problems on. In addition to garnering votes, this does nothing to solve the problem, which guarantees future opportunities to garner more votes by providing more scapegoats.

Anonymous Coward says:

Just re-design all the 'fake guns' to be plastic flowers....

You know the kind, like the old daisy’s that squirted water, just put a daisy head on the end of a long stem with a handle and trigger….

Problem solved, we aren’t teaching kids to be violent gun toting terrorists, we are teaching them to water the flowerbeds with those stinking Nazi’s (yes I goodwin’d it for extra points…)

Okay, who’s going to be ‘pushing up daisy’s’ next???

Lurker Keith says:

I was all set to hear a one sided argument...

This looks like the most recent ‘games in politics’ article, so I’ll post here.

I just watched a fair discussion on violent games on Face the Nation. If ANYONE had a pre-formed “games are bad” idea, it was the host (couldn’t tell if he was playing Devils Advocate or not). EVERY guest pushed back on his leading questions. With, gasp, FACTS!

They pointed out that not only isn’t correlation causation, but the evidence shows the opposite. They brought up that other countries, some of which play MORE games, have lower crime rates. They pointed out maybe it has something to do w/ the parents; one even brought up that if kids play shooters w/ the parents, some turn out even better & may volunteer, etc. They even brought up the ESRB, & how parents should go by that, & maybe even check reviews — you know, be a/n [informed] parent!

& why is it that the MEDIA can’t remember that games have a better & more detailed ratings system than movies? That ALWAYS seems to get forgotten. It isn’t the industry’s fault that parents & the media refuse to read, or don’t know what M means.

Add Your Comment

Your email address will not be published. Required fields are marked *

Have a Techdirt Account? Sign in now. Want one? Register here

Comment Options:

Make this the or (get credits or sign in to see balance) what's this?

What's this?

Techdirt community members with Techdirt Credits can spotlight a comment as either the "First Word" or "Last Word" on a particular comment thread. Credits can be purchased at the Techdirt Insider Shop »

Follow Techdirt

Techdirt Daily Newsletter

Ctrl-Alt-Speech

A weekly news podcast from
Mike Masnick & Ben Whitelaw

Subscribe now to Ctrl-Alt-Speech »
Techdirt Deals
Techdirt Insider Discord
The latest chatter on the Techdirt Insider Discord channel...
Loading...