DailyDirt: The Human-Computer Interface
from the urls-we-dig-up dept
Keyboards and mice have been the traditional input devices for a lot of computer users. Recently, though, touchscreens and other devices are gaining in popularity. Here are a few more interesting examples of ways to interact with computers.
- A Microsoft researcher has collected a historical gallery of devices such as pen inputs, trackballs, joysticks, etc. This isn't an exhaustive collection of input devices, but it includes some interesting artifacts -- like the OrbiTouch. [url]
- A bunch of "mixed reality" interfaces have been demonstrated where the user interacts with objects while a vision system (or some other collection of sensors) tries to interpret the actions as user input. Basically, just imagine combining Kinect with random common objects... [url]
- An artist has created a video game where the players use their tongues to control a virtual bowling ball. This "French kissing" interface probably has a bit of an "eww" factor for most gamers -- but maybe there are applications for quadriplegics. [url]
- To discover more interesting tech-related content, check out what's currently floating around the StumbleUpon universe. [url]






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I can't help but notice that this "historical gallery" is heavily slanted in favor of Intel based systems and omits some of the most famous or earliest examples of each category. Where's the Atari joystick? The Intellivision disc controller? The Amiga JoyBoard? The KoalaPad?
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http://hardware.slashdot.org/story/11/05/11/009245/Creating-a-Force-Field-Invisible-Touch-Int erface
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http://www.computerworld.com.au/article/386015/invisible_touch_interface_creates_multitouch_f orce_field_/
for a new CHI device.
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WriteHander
One thing missing is the rat—an upsidedown trackball designed to be operated with the foot.
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http://research.microsoft.com/en-us/um/people/bibuxton/buxtoncollection/detail.aspx?id=6 0
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Well, the joystick section includes a Gravis joystick and three by Kraft, even though there was nothing particularly odd or unique about any of them. And what could be more oddball than the Joystick/Paddle combo controllers for the Bally Astrocade, the Amiga Joyboard, or the Intellivision disc controllers? What about lightpens for drawing directly on normal monitor screens, or light guns for shooting at on-screen targets?
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There was also a base-less joystick that you simply held in the air and mercury switches detected which way the stick was tilted. It never worked very well. :)
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