It never really made sense for EA to be so insistent on having draconian DRM on games. Before the company even launched Spore people made it quite clear
the plan would backfire, but EA went forward with it anyway, creating a PR nightmare
. And all for what? Turns out (not surprisingly) the DRM didn't do squat to stop unauthorized file sharing. Spore has now been declared the most downloaded video game of the year
. And, even though the year's not over, no other game is going to catch up. And, it's worth noting, the game only launched in October, so this is only over a couple of months. In other words, EA's "antipiracy strategy" backfired almost completely. The company got a huge PR blackeye which probably only encouraged more people
to download the game via file sharing. Can someone explain, again, why any company thinks DRM works?