China Sends Tax Collectors Into Online Worlds
from the good-luck-with-that dept
A few years back, we discussed whether or not politicians would eventually try to tax virtual world winnings. After all, if there's an exchange rate to real money with fake virtual money (as there usually is), then wouldn't holding all your money in these virtual dollars be seen as something of a tax dodge? Indeed, Australia took the lead in this two years ago, with plans to tax virtual earnings. Now, it appears that China has signed up as well, and will begin taxing any virtual world earnings at 20%.
This actually follows on a failed attempt to ban earning any money on the trade of virtual currencies. That ban had been announced last year, basically as a way to avoid dealing with the taxation issue. When the Chinese government realized that people were ignoring the rules and still earning and trading money in virtual worlds, it reversed course and has now added the 20% tax. What's unclear, of course, is how they plan on enforcing it. Will China take some of its tens of thousands of Great Firewall employees and send them into World of Warcraft for an audit?
This actually follows on a failed attempt to ban earning any money on the trade of virtual currencies. That ban had been announced last year, basically as a way to avoid dealing with the taxation issue. When the Chinese government realized that people were ignoring the rules and still earning and trading money in virtual worlds, it reversed course and has now added the 20% tax. What's unclear, of course, is how they plan on enforcing it. Will China take some of its tens of thousands of Great Firewall employees and send them into World of Warcraft for an audit?






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OK....But....
This development in cyber-law almost begs the creation of a "Hill-Billy Run" MMORPG where you collect and buy ingredients, setup and run stills, run and sell moon-shine and dodge those pesky revenue'ers. And the revenue'ers would be real life tax men.
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virtual tax
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Re: virtual tax
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That needs to be amended.
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I Know It Wont But
Nothing is more annoying than a gold spammer. (Although that is not always true)
But, it probably brings in good cash to companies such as Mythic and Blizzard. They pay for accounts to sell the gold.
People report them.
Accounts get banned.
Blizard or Mythic or any such company still got the sale, for a customer that will no longer be playing because they decided to gold spam. For those who are not knowledgable of what I speak, it is where they have farmers who farm gold in the game, and then they have an account spam people in game for buying the in game money for real life money. That was a large run on sentence, yay. I have seen arguments both ways for whether or not this actually helps a games economy.
Personally I do not like them.
Hearing enough stories about the gold spammers being from China, no wonder China wants a piece of that pie.
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why don't they pull an RIAA...
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Catch-22
I realize that this question was at least semi-sarcastic, but in WoW, buying or selling in-game gold for real money is forbidden by the terms of service, so how can you "tax" it? In other words, if you are a Chinese gold farmer and you report your income from selling WoW gold, you've just admitted that you've broken the terms of the service for WoW and, if Blizzard catch you, they'll deactivate your account.
I know there are games where the company says that it's OK to buy in-game money with real money, but for games like World of Warcraft that at least attempt to keep the system closed, I don't see how you wouldn't fall into this Catch-22.
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Satisfied?
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Step 2) .modify gold 100000
Step 3) Turn them in for not paying their taxes.
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Re:
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We happen to track virtual currency prices
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Yes its easy money to sell virtual money in china
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Yes its easy money to sell virtual money in china
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