Clive Thompson points out how a developer created an amazingly popular game within the virtual world of Second Life called Tringo. That, alone, isn't all that interesting. However, the game became so successful within Second Life that the developer was able to have the game made outside of Second Life, and back here in... um...
First Life the real world. Anyway, it's interesting to see that he was basically able to not just prototype the game within the virtual world, but also build up a big enough following that there was clear demand outside the virtual world for a more traditional version of the game.
If you liked this post, you may also be interested in...
- Norway To Digitize All Norwegian Books, Allowing Domestic IP Addresses To Read All Of Them, Irrespective Of Copyright Status
- Copyright As Censorship: Lawyers Tell Show Inspired By 'The Princess Bride' To Prepare To Die
- Make Art Not Law
- Comedic Artistry In Amazon Reviews
- GoldieBlox Pulls Beastie Boys Video, Promises To Drop Legal Dispute