Which Is The Commodity? Hardware Or Software? Does It Matter?
from the it-all-depends... dept
The NY Times is trying to figure out the dynamics of the new new economy. It had become common wisdom over the past few years in the technology world that hardware was a commodity business - and unless you were a Dell and could figure out some way to produce the hardware cheaper, you couldn't make any money. However, along comes Apple, and they appear to have figured out a way to make money off of hardware. They're selling their iPods like crazy - partly due to the "loss leader" sales of songs from iTunes. In other words, the digital product (the songs) has become the commodity, while the hardware is where the margins are. This shouldn't be a surprise really. For all the talk of commodities, it always comes down to marketing and perceived value. If you're facing a competitive situation where prices are always going to get driven down to a commodity level on an even footing, you need to do whatever you can to make that footing uneven again. Steve Jobs does this via marketing. There are plenty of products that are cheaper than the iPod and are equally functional - but the iPod has been able to keep selling at a higher price by being better at the little things - increasing its perceived value, and increasing their ability to keep selling iPods. It's an understanding of the entire package of what they're selling that lets them do this. Rather than focusing on how to profit off of every little piece of the pie, they're focusing on what they know they can outperform the competition with - and making sure that the rest is sold at about cost. There's nothing magic about it - it's just good marketing.


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commodity music
The iPod gained a lot of its popularity before apple opened its music store. When it was introduced, it was beyond almost everything out there in terms of user interface, and at least for macs, with its ability to work with a computer. But I think what really helped was that music had already become a commodity due to P2P applications. Mp3's were already really cheap. They were free in terms of dollar amount price, but they carried with them so less tangible costs (time spent finding them, really bad encoding, moral issues maybe). Apple didn't make music a commodity, it just turned those weird nebulous costs into a 99cent monetary cost, and consumers are responding.
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It's very easy for people to get involved in developing new software, and in giving that software away or undermining the established profit margins. Look at the Open Source movement.
Conversely, it's really hard to Open Source the physical, tangible goods which allow software to run. Atoms cost money, but bits by themselves don't. Even if the basic features of a hardware platform are very similar, there are market differentiators which are hard to erase. The dictates of value drive competitors like Dell. The dictates of fashion drive competitors like Apple.
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