Education Arcade Is For Learning... Not For Fun
from the well,-okay,-maybe-a-little-fun dept
MIT is now looking to make use of the educational benefits of video games in a program called the Education Arcade. The idea is to work with game developers, researchers and scholars to help use games for educational purposes. There aren't too many details in the article, but it is an interesting idea. It could also lead to people having less of an instantly negative reaction to the idea of video games.
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Bandwagon
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Not True. Re: Bandwagon
A major component of teaching is about preparing for real life - games can be made to simulate real-life situations, ex. running a company, designing a factory, etc. except the games can do it in highly, highly compressed time so people can learn by practical means... not by being droned on to in a classroom, or told to read chapters 1 - 5 and quizzed on it.
No, playing Doom 3 isn't going to help you learn to write complex essays. But the right simulation can teach you a lot about the real world.
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Re: Not True. Bandwagon
Oh, and I do see the picture because I'm not taken in by the hype of games and fun learning, or by the appearance of the magic initials MIT next to a piece of work. The picture is bigger than you appear to be aware of.
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