The Return Of The Kerton Wireless Review
from the it's-baaaaaack dept
After a brief hiatus, Derek Kerton has returned with his latest Kerton Wireless Review. Click the "read more" link below to read the entire newsletter. You can also subscribe to have it delivered to you via email. This issue talks about differences in consumer and business wireless products and the main reason WAP failed, among plenty of other wireless related topics.
KWR - The Kerton Wireless Review #37
Thursday, March 7, 2002.
The KWR took a hiatus, so as a reminder, this is a free discussion
newsletter-type publication produced mostly by Derek Kerton. It is
circulated through our affiliation with the online site
Techdirt.com. We review wireless topics of interest, usually taking
a stand and always calling it like we see it. You are free to
subscribe or un-sub, as well as forward this to anyone.
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1 Which Will
Drive Wireless: Enterprise or Consumer
2 What is the #1
Reason for WAP's Failure?
3 Handspring
Treo
4 Free Wireless
Report
5 Bits and
Bytes
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1 Which Will
Drive Wireless: Enterprise or Consumer
After the ill-received launch of WAP services and the general US and EU
flop of the "wireless web", much has been said about the wisdom
of targeting original services at consumers. By early 2001, the
knee-jerk reaction of the industry was to quickly rally, re-aim the
cannons of progress, and claim that "Our wireless company is now
focused on the enterprise segment, please just ignore the fact that our
name is e-WirelessFun.com."
This massive lemming-shift in focus started me thinking: Why are we
abandoning consumer services in favor of enterprise services? Isn't
moderation usually a sound strategy? Perhaps the industry will not
be driven entirely by either side. The mobile phone is the main
platform here, and it has strong installed base on both sides of the
corporate firewall. In fact, I purport that either side can make
huge mobile data penetration gains, just so long as the product and the
service meet the needs of that target segment.
What are some of the two segment's needs in wireless applications?
Consumer:
Fun, bright color, high resolution, sounds, lots of content, fresh
data, quality applications, low latency, decent speed,
affordability
Enterprise:
Functionality, security, fresh data, quality applications,
ROI
So did we meet consumer needs in the early days of WAP? Well, some
niche apps like sports scores and stock quotes may have gotten some
traction, but as an industry we failed to deliver, and the customer
balked at our product like Rush Limbaugh at a tofu-burger. The
industry over-promised and under delivered, and then to add to our
mistakes, many companies and VCs concluded that there was no market with
consumers. That's like the public refusing the XFL, therefore we
conclude there is no market for football. Ridiculous!! The
NFL is doing fine, just as is iMode. There is, and always was, a
market, but the product offered just failed to meet its needs.
Let's look at a couple of examples, Japan and the US. One had
highly functional, high-resolution, colorful handsets while the other had
three lines of 24 characters in black-on-green. One country had a
model to attract and stimulate content partners, and to allow the best
content to bubble to the top of the menu, while the other country had
carriers unwilling to share revenue and selling each top menu slot for
additional revenue (no matter how bad the content). Now which
country would you expect to be successful in the consumer space?
I suppose if the US consumer is to be eternally cursed with
low-resolution screens, limited processors, high-latency data, dial-up
delays, lowly beeps, and black on green, then we should target the
enterprise. As it turns out, the enterprise doesn't need things to
be pretty, they just need the right info at the right time to increase
productivity. Therefore, I think the original push for wireless in
the US should have been aimed at business, with consumer applications out
there as pilot projects to test the waters.
The good news is: the US consumer will not be eternally cursed with lame
terminals. At this stage of the game, it would be unwise to ignore
the consumer opportunity. The US is on the verge of widespread
deployment of 2.5G networks, color screens have finally made their
appearance, and content providers have learned lessons both from mistakes
made here, and successes made globally. As a consultant for Korea's
SK Telecom, I have seen the future, and there's plenty in store to meet
the needs of both enterprise and consumers. In Korea, much like
Japan, we're seeing consumer uptake of advanced data services, and very
promising new revenue streams.
Don't compound your mistakes. The consumer is out there waiting to
loosen the purse strings for the right offering. The platforms
required are falling into place this year, and I foresee growth around
the corner. "If you built it, people will come."
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2 What is the #1
Reason for WAP's Failure?
I threw this title up as a kind of Red Herring. Actually, WAP was
not responsible for the failure of early wireless Internet in the
US. Blaming WAP is like shooting the messenger. So what is
the #1 reason for the early failure of the wireless Internet?
Latency.
Latency is the term used to describe the wait-time between when you
request data and when the data is delivered. This is not to be
confused with speed (or bandwidth). Speed or bandwidth refers to
how fast data can travel over the network. On a 2G wireless
network, latency includes the agonizingly slow dial-up delay one must
endure for up to 20 seconds before even seeing the first WAP page.
Latency is the killer of quick information retrieval. It is the
difference between impressing your friends at how fast you can access the
latest sports score -or having them tease you for being a geek with an
overpriced slow phone (sigh).
In 2G WAP, once the connection is established there are usually about 4
seconds of latency for each subsequent page request. Picture
yourself navigating on a small screen, through confusing menus (that the
carrier has sold to the highest bidder, not the most relevant content)
with each screen taking 4 seconds. If you are experienced, you may
see your sports score after 5 screens, or about 40 seconds total.
This, as I have sadly experienced many times, is about 30 seconds too
late for the "Wow!" factor.
The "Wow!" factor is the point where your friends and
colleagues are impressed enough with the wireless service you are using
that they actually wish they had it themselves. At this stage in
the market development, we are still beyond the "Wow!" cutoff
point. In fact, in my hockey team's locker room where demand for
current San Jose Sharks scores runs high, I often breach the "Your
phone is so slow we shall towel-whip you." threshold.
Ouch. Is speed partly to blame?
Turns out, speed has been somewhat irrelevant thus far in the US.
Although our relatively slow 9,600-14,400 bandwidth has prevented rich
content and multimedia from appearing on mobile devices, it is not
a limiting factor in delivering quick bits of useful information. A
quick bit of useful information, anytime, anywhere, was the true original
promise of the mobile Internet. 9,600 speeds are more than capable
of delivering stock prices, scores, news, or any text much faster than
your brain can digest.
RIM's BlackBerry has been very well received, in part because they have
managed to hide latency. The "always-on" network of the
BlackBerry retrieves data in the background, so that when the consumer
uses the device, it already has all the data available - zero
latency! In fact, most BlackBerrys are running on the antique,
quite slow Mobitex network. Since the emails on the BlackBerry are
just text, the network bandwidth is quite adequate to the task, and the
latency has been cleverly hidden from the user. The always-on
connection is the key.
At this point, most of you will know that 2.5G networks are being
deployed in the US and will provide an "always-on" connection
to the Internet. Both brands of 2.5G, GPRS and 1xRTT, will offer
users the elimination of the dial-up delay. This is the biggest
contribution 2.5G will make, although it may sound surprising coming from
me. After working for a large media company, and now consulting for
a carrier with a 2.5G network that achieves speeds of 56k, you would
think that I would find bandwidth more important than latency, but I
don't. Here's why:
1) No Latency: eliminates frustration, speeds up
access to information
2) High Bandwidth: enables richer content
I think 1 is much more powerful than 2. Mobility, almost by its
very nature, demands quick information. If we do not eliminate the
frustration involved with slow access, we will never see the benefits of
higher bandwidth. Number 1 eliminates the barriers, while 2
provides the opportunities for growth. The progress is
hierarchical, and 1 must come before 2.
So let's welcome the arrival of 2.5G, the steady eradication of latency,
and the satisfaction that comes with Just-In-Time information
delivery.
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3 Handspring
Treo
The Handspring Treo made its first commercial appearance on 2/10. A
very cool device it is. It combines a PalmOS based handheld
computer, a flip-cover, a phone, and a new thumb-keyboard as well as the
usual Graffiti text recognition. This makes the Treo look like a
cross between a RIM devices and a flip-phone.
An interesting aspect of this product's emergence is the rate of product
development at Handspring vs. the rate at neighbor and friend, Palm,
Inc. If Palm doesn't start reducing cycle time quickly, they will
go the way of the Dodo. They had all the advantages of more staff,
and more brand recognition, yet Handspring continues to lead the hardware
races. This applies mostly to the Hardware division, but the OS
group needs to rev up, too.
As for the Treo, I like being able to choose to use an earbud or the
unit's built-in speaker and mic - a feature that you won't find on
current Danger
http://www.danger.com/products.php or RIM products. However, the Treo keyboard is a fair bit smaller
than the BlackBerry, and I think it has crossed the line between quick
typing and "one, two, three, four, let's have a thumb
war." Be sure to try out the keyboard to see if it works for
you.
Handspring is marketing the Treo mostly through its own website, which is
a good channel choice for a high-end specialty item. This direct
channel also holds much less inventory, which reduces capital costs and
the costly rebates and markdowns that are rampant in such a rapidly
evolving industry.
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4 Free Wireless
Report
Techdirt, a leader in technology intelligence, provides market and
industry reports and analysis to client firms. Techdirt analysts
recently attended the Mobile Partnerships conference hosted by the
Strategic Research Institute. Long story short: Techdirt is
offering a review and analysis of the conference material as a free
download. To get it, visit
http://www.techdirt.com/reports/
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5 Bits and
Bytes
In the "More Money Than I Know What To Do With"
category, Nokia has launched a subsidiary, Vertu, which will make
phones costing on the order of $US 20,000. Beneath the platinum,
gold, jewels and style will be -a phone! Come on, people! At
some point philanthropy becomes a better choice than lunacy. Build
a school in Zimbabwe for crying out loud. Custom phone detailers
have been doing this work for some time, and apparently Nokia wants to
cash in on that segment of the market. Nokia is right to do so in
order to maximize shareholder value, but PT Barnum would have a few
things to say about the customers. Other carriers are expected to
follow suit.
More Money Spent on Mobile content than Wired. A study from
Jupiter MMXI reveals that during 2001, European consumers spent $531
million on content on their mobile phones, compared with $226.8 million
on content services on a computer. This is particularly promising for the
mobile data industry. It reveals that the consumer mindset that
"information should cost zero" has not migrated from the PC to
the mobile phone.
http://www.newsbytes.com/news/02/173740.html
2002 Will be the year cell phones surpass wired lines. At
the end of 2001, there were 1.045 billion fixed lines, and about a
billion mobile phones, according to the International Telecommunications
Union (ITU). Gary Fowlie of the ITU predicts that, "Within the
first few months of this year, mobile phones will overtake fixed
lines."
Strong forecasts from the Yankee Group: The Yankee Group
reports that in 2001, 114.3 million wireless subscribers were voice only,
with 11.4 million subscribers combining voice and data. By 2006, Yankee
predicts 100.4 million voice-only subscribers and 96.3 million voice and
data subscribers.
http://www.washtech.com/news/telecom/14816-1.html
Research In Motion, makers of the popular BlackBerry recently
announced a new GPRS device to run on 2.5G networks. The BlackBerry
5810 is distinguished from other RIM products by the inclusion of voice
calling capability, as well as the BlackBerry's usual wireless data
applications. VoiceStream Wireless and AT&T Wireless have announced
plans to offer the device. VoiceStream will offer the 5810 for the
hefty tag of $499, with a data-and-voice combo plan for $39.99.
This is a nice option for those who are currently paying and managing two
contracts for a phone and a BlackBerry. ATT has not announced
pricing. With the advent of the Danger device, the Handspring Treo,
and the talk of Microsoft's Stinger phone, traditional mobile phone
makers are going to need to defend their market. Ultimately, the
consumer will benefit from the increased competition, and a variety of
devices of all shapes and sizes will be offered. So much for
"any color you like so long as it's black."
In the "Abuses of Mobile Technology" Category: Acme
Rent-a-Car in Connecticut was using GPS tracking and batch-sync
technologies to spy on the driving habits of drivers. The system
used the GPS network of overhead satellites to monitor such data as
driving speed. Customers would be billed to their credit cards
after their rental, without explanation, up to $150 in fines per speeding
incident. Although the practice was described in the fine print of
the rental contracts, it was an illegal provision, and the company was
ordered to return the fines. Sa-a-a-ay, isn't that the company
that's run by Wile E. Coyote? Man, that dog just won't hunt.
http://www.usatoday.com/life/cyber/tech/2001-07-05-ebrief.htm
NTT DoCoMo announced vague plans to Expand 3G Network Coverage to
60 percent of Japan's "populated areas" by the end of April,
the company said in a statement. The company is slowly working
through the many glitches one encounters as the leader in 3G
deployments.
Meanwhile, DoCoMo partner KPN Mobile of Holland has set a date for its
i-Mode launch. On March 16, the organized and quite
polite Dutch will be able to access I-Mode services while doing their
favorite activities such as bicycling and pole-vaulting across
canals.
Air2Web has completed its acquisition of wireless ASP 2Roam.
Included in the purchase are 2Roam's Wireless server Solution, the 2Roam
development tools, and the respectable customer base including eBay,
Hoover's and Best Western Hotels.
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later,
Derek Kerton,
*Mr. Kerton is a Principal Consultant at The Kerton Group, based in San
Jose, CA. For more info, visit
http://www.kerton.com
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